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3D Generalist

3D Generalist

The Artist will be responsible in the following by utilizing both Maya and AFX, based on the provided materials of client and show style.

• Creating 3D animation Assets and Characters

• Applying textures

• Creating skeletons and control rigs for assets

• Animating the rigged assets

• Rendering finished frames


• Create and manage digital assets

• Interpret concept art and sketches to create virtual characters, environment and props

• Follow design guidelines, assets naming conventions and other technical constraints

• Prototype and iterate on models and characters based on feedback from team members

• Create textures and UV maps

• Optimize, refine and correct model geometry

• Create the skeletal system to be used in deforming the 3D models

• Create the control system to allow for the manipulation of the joints and affected geometry

• Update existing rigs as necessary

• Paint the weights of the 3D models

• Apply deformers, blendshapes, and other tools

• Keep abreast with the latest developments in 3D tools and technologies

• Execute the required animation from the animatic.

• Work with the creative team to execute project time and within the required quality

Job Requirements:

• Preferably with a degree in fine arts/multimedia/animation or diploma or equivalent course

• Minimum of 2 years of experience in 3D modeling, rigging and animation.

• Expert level knowledge in Maya and Photoshop

• Advance knowledge with animation principles

• An eye for detail and good visualization skills

• Ability to take feedback and make changes as required

• An analytical mind and a problem-solving attitude

• Good communication skills

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